![]() This Object will contain the UI elements for the Main Menu. Right-click on Canvas -> Create Empty then rename it to "MainMenu".(Upon attaching, the script will automatically scale the background image to fit the screen): ![]() Attach SC_BackgroundScaler script to a newly created image.Rt.sizeDelta = new Vector2(Screen.width, Screen.width / ratio) Rt.sizeDelta = new Vector2(Screen.height * ratio, Screen.height) If(Screen.height * ratio >= Screen.width) Scale image proportionally to fit the screen dimensions, while preserving aspect ratio Start is called before the first frame update Public class SC_BackgroundScaler : MonoBehaviour SC_BackgroundScaler.cs using UnityEngine Create a new script, call it SC_BackgroundScaler then paste the code below inside it:.You can use the image below (Right-click -> Save as.), make sure its Texture Type is set to 'Sprite (2D and UI)' in Import Settings: Assign the Texture to a newly created Image. ![]() Create a new Image by right-clicking on Canvas -> UI -> Image (This will be Menu Background).Create new Canvas (GameObject -> UI -> Canvas). #Filezilla mac show text under menu buttons interface how toIn this tutorial, I will be showing how to create a Main Menu in Unity using UI Canvas. Main Menu is one of the most prominent parts of the UI since it's usually the first thing that players see when loading the game. User Interface (UI) is a combination of graphics, text, and buttons that plays a key role in providing an enjoyable gaming experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |